I'm looking for a 3D graphics library for a Java web app. Could use some recommendations - only open source, though.
Edit: I don't really care how the graphics are output - Javascript/applets/canvas/flash but I want to write the graphics logic in Java.
From stackoverflow
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JMonkeyEngine is very good.
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http://www.streamhead.com/tutorial-jmonkeyengine-applet-hardware-3d-in-the-browser/
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Have a look at the The Lightweight Java Game Library. It provided developers access to crossplatform libraries such as openGl. And can run in the browser.
Here are a few demos:
- http://lwjgl.org/applet/
- http://fabiensanglard.net/Prototyp/index.php
- http://www.cokeandcode.com/info/tut2d-4.html
People are doing awesome projects with this library: http://lwjgl.org/projects.php
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