I have this data structure Seq which inherits the class vector but has some extra functionalities. Using this data structure Seq I have this predefined data structure:
typedef Seq< vector<int> > MxInt2d;
I want now to have a vector of several components of type MxInt2d; I was thinking about something like:
MxInt2d* loops;
it is just that I think I have to initialize this vector and I do not have a constructor for it. should I write a constructor in order to initialize it ?
thank you in advance. best wishes, madalina
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Don't use pointers, unless you have to. Use
vectoragain:vector<MxInt2d> loops;Right now, the
loopscontainer is empty (i.e. there are no matrices inside). If you want it to contain 2MxInt2dobject, you'll either have to insert them or initializeloopsdifferently:// loops will contain two empty MxInt2d objects vector<MxInt2d> loops(2); // after the following command, // loops will contain 3 MxInt3d objects loops.push_back(MxInt2d());Only after you've populated
loopsyou can start populating its elements. -
Before getting into your problem-- an observation:
Are you inheriting the vector ? Deriving vector is not a good idea. All the the standard STL containers, lacks a virtual destructor, and publicly inheriting from classes without virtual destructors is a major C++ no-no.
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It's not a good idea to inherit from STL containers because they don't have virtual destructors, which can lead to underfined behaviour, if you try to delete a derived pointer through a base pointer (hope I got that right).
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As it is, your data structure looks complex. By creating a pointer of it, you are making it even more complicated. It's better if you can create an array/vector of MxInt2d instead of making it a pointer.
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No, not necessarily. std::vector will initialize all elements to 0, so if this is what you need, you won't have to write a custom constructor.
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Arrays are evil in C++. You can use vector for almost anything that you can use array for. One common problem; that of initialization can be solved. Refer to this discussion how-to-initialize std::vector like 'C' array.
So, you can use 'vector loops;' without problems.
HTH,
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So if on one hand I would have the declaration of the following data structure:
MxInt2d myEdges_;which is then initialized. And on the other hand the declaration of my variable loops:
vector<MxInt2d> loops;If I want to copy in loops[0] the first 5 elements of myEdges_, I would use the syntax:
for (int i=0;i<5;i++) loops[0].push_back(myEdges_[i]);The program gets compiled but when I run it I obtain a bus error message.. The same stuff happens if I use the initialization for a second loop:
for (int i=0;i<5;i++){ loops[1].push_back(myEdges_[i]); }(sorry for my bad judgement, I am really new with vector) madalina
avakar : I think you should edit the original question instead of posting the follow-up here (as if it were and answer). -
You have a couple of problems here.
One, you should not derive from vector. If you need code that does custom stuff with a vector, you should write a class with your custom stuff that has-a vector, not is-a vector. For example:
class Seq { public: // assorted constructors // construct vec_ with zero elements Seq() {}; // construct vec_ with one element Seq(int singleItemToAdd) : vec_(1, singleItemToAdd) {}; // construct vec_ with 'multipleItemsToAdd' elements Seq(const int* multipleItemsToAdd, size_t numItemsToAdd) : vec_(multipleItemsToAdd,multipleItemsToAdd+numItemsToAdd) {}; // assorted custom operations (instead of deriving from vector) void customSeqOperation() const { /// your custom stuff here : : } private: vector<int> vec_; };Next problem, you are saying this code compiles but crashes at runtime:
vector<MxInt2d> loops; for (int i=0;i<5;i++) loops[0].push_back(myEdges_[i]);If this is your essentially compete code, the reason why it crashes is because there is no element at loops[0] -- you haven't added it yet. You need to add an element to loops (which is a vector) before you can access the first one:
vector<MxInt2d> loops; MxInt2d firstElement = getTheElement(); loops.push_back(firstElement); for (int i=0;i<5;i++) loops[0].push_back(myEdges_[i]); -
and how does this function getTheElement should behave, as I see it does not return a pointer to an element of type MxInt2d. I tried with the function returning a pointer but when I call the push_back method with the pointer argument the program does not compile due to the wrong parameter.
I want to use this function as I added a new data structure and a new variable like: typedef std::vector< edge_t> edge2d_t;
std::vector< edge2d_t > myEdgesIntersect;and now I want to create my variable myEdgesIntersect like:
for (int i=0;i<1;i++){ edge2d[0][0]=sweepEvents[i][0]; edge2d[0][1]=sweepEvents[i][1]; edge2d[1][0]=sweepEvents[i+1][0]; edge2d[1][1]=sweepEvents[i+1][1]; std::cout<<edge2d[0][0]<<" "<<edge2d[0][1]<<endl; std::cout<<edge2d[1][0]<<" "<<edge2d[1][1]<<endl; myEdgesIntersect.push_back(edge2d); std::cout<<myEdgesIntersect[i][0][0]<<" "<<myEdgesIntersect[i][0][1] <<" "<<myEdgesIntersect[i][1][0]<<" "<<myEdgesIntersect[i][1][1] <<endl; }but when I run the program the display of the variable myEdgesIntersect is not initialize with the given values of edge2d[..][..] (which during the display are okay). I tried to display the variable myEdgesIntersect before the push_back and I got an bus error, so I think the problem is that the variable is not initialized. I tried to initialize it like:
edge2d_t edge2d; edge2d[0][0]=0; edge2d[0][0]=0; edge2d[0][0]=0; edge2d[0][0]=0; edge2d[0][0]=0; myEdgesIntersect.push_back(edge2d);but I got the same error, as actually is the same thing as in the loop. Apparently I do not know how to initialize this quite complicated variable that I really need. If you have any suggestions I would be more than happy.
thanks in advance, madalina
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